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Game Designer / Gameplay Developer

Pay
$50 – $90 / Hour
Open to
Worldwide
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Skills
  • game design
  • game development
  • video annotation
  • game qa
  • analytical skills

What you'll do

No game gets built here. micro1 says the project is AI training and data annotation, not game development: you review video of robotic arms completing real-world tasks and annotate it against the customer's grading guidelines, using dedicated annotation tools.

The pitch to game designers is about how you break activity down. A robot picking up a part is a sequence of states and transitions with a win condition, the same model you use when you spec a mechanic or write a bug report for a gameplay system. You label actions, object interactions, state changes, outcomes and errors, and you judge success or failure by reasoning about cause and effect: did the grasp fail because of the approach, or was the object never in reach?

When a moment is ambiguous, you flag it and explain your reasoning briefly in writing. You also review others' annotations when asked and complete assigned batches on deadline.

Who fits

All listed as preferred:

  • A professional or academic background in game design, gameplay development, technical game design, game QA or a related field
  • A strong grasp of action sequences, object states, interactions, rules and cause and effect
  • Experience reviewing, testing, debugging or documenting gameplay behaviour
  • The consistency to apply the same criteria across repetitive visual tasks
  • Clear written explanations of observations and edge cases
  • Data annotation, visual QA, AI training or robotics experience, helpful but not required

Game QA is named explicitly, which opens the door wider than the title suggests. The ad says no prior AI, robotics or annotation experience is needed. Location is listed as North America, Latin America, Europe, the UK and Oceania, a region list rather than named countries.

What it pays

$50–90/hour, micro1's published band. Nothing is stated about what places you within it, or about weekly hours and project length.

Worth knowing

Good:

  • Game QA and debugging experience qualifies, not only design credits
  • A $50 floor with no AI or robotics background required
  • 250 openings and a "High demand" badge
  • Writing clear repro-style notes is a skill the work actually uses

Less good:

  • No design or development work; the systems thinking is applied to someone else's footage
  • Repetitive batch review of similar clips
  • The customer, weekly hours and project length are not published
  • Contractor terms, with no benefits

About this listing

Posted by micro1 on its own jobs portal and read there on 30 September 2026. The $50–90/hour band, the 250 openings, the region list and the qualifications above come from the listing. micro1 is recruiting for the same robotic-arm footage under several titles, including UX/UI Designer and Filmmaker, so check whether you have already applied to the same project. See micro1.

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